I would agree that you should go right down the enhaement tree before starting to dabble in the other trees. At lower leves, if I knew that I were going to be fing multle mobs, I would drop a fire nova
totem just before they go to me. Hk, I would do this against single mobs that were higher level than me. This would help burn them down that mh faster. I also liked to open with flame shk and
wah their health drop as they neared on me. It looks like you are planning on DWing. When you get enough points to put into resto, definitely put points into nature's guidae. The +6% to hit from
improved dual wield added to the +3% from nature's guidae is awesome. +9% to hit from talents alone is invaluable. Definitely put points into unleashed rage. The benefit in ap to yourself and others if you are partied really helps. Besides boosting your melee, you will see an irease in your spell damage through mental qukness. I am a fan of enhaing totems and guardian totems. The irease in str and agi will help when you are fighting
multle mobs, as well as helping others when you group with them. BTW Vaeliorin, you didn't put any points into unleashed rage in the build that you linked. Link to this Feb 25th 2008 3:29pm : Logged Reply to this Temholar45 Dent
I normally used a build like this. wowheadom?talent=hE...xdV0siuqo Its ne to have the extra spell dam and healing and reded mana from mental qukness but the pointsan be moved somewhere else easily. The points in mental qukness and elemental devestationan be moved to tidal fus in the resto tree orall of thunder in the ele tree if you like toast more lightning spells. Also the
points in elemental warding and reverberationan be moved between the two talents depending on how mh you pvp. The rededool down on shks is more of a pvp thing than a pve thing but is helpfull with pve as well.
This is just how I liked using it. Link to this Feb 26th 2008 11:00pm Edited: Feb 26th 2008 11:06pm : Logged Reply to this Vaeliorinholar285 Dent